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Sky Is Arrows Armory – Wyrm Units

The Wyrm faction in Sky Is Arrows represents the fearsome creatures created by the powerful dragon Aldruin. Led by Aldruin himself, the Wyrm are a force to be reckoned with, as they possess incredible strength, agility, and the ability to wield dark magic. Comprised of various units such as Lizardmen, Basilisks, and the formidable Marauder riding a gigantic lizard, the Wyrm faction excels in close combat and deals devastating damage with their poisoned and fiery attacks. With their unmatched power and loyalty to their draconic master, the Wyrm seek to establish Aldruin’s dominion over Sky Is Arrows, spreading fear and destruction in their wake.

Wyrm Drone
 
Weak in terms of fighting ability, but can mine gold while garrisoned at your castle.
 
Mine Gold: Produces gold as income while garrisoned at your castle.
 
Amidst the chaos of war, these elusive creatures ensure that Aldruin’s hoard grows ever richer.
Wyrm Crab
 
Melee warrior effective against ground units. Countered by flying units and siege units.
 
Rabid: When attacking may gain increased attack speed for a duration. Agile: Increased chance to dodge.
 
A cunning predator of the Wyrm, the Crab scuttles with incredible agility, clamping its powerful jaws around unsuspecting foes.
           
Wyrm Basilisk
 
Effective versus flying units and as support against ground units. Countered by melee units.
 
Poison Attacks: Attacks have a chance to poison enemies.
 
Born of Aldruin’s darkest experiments, the Basilisk slithers through the battlefield leaving pools of acid in its wake.
Wyrm Lizardman
 
Effective versus flying units and as support against ground units. Countered by melee units and seige units.
 
Heavy Shots: Attacks have a chance to stun.
 
Bearing the scales of ancient dragons, the Wyrm Lizardman hurls spears are capable of shattering shields with a thunderous impact.

Wyrm Drake

Fast ranged flier that attacks flying units. Countered by ranged units.
 
The Wyrm Drake rules the skies, a swift and merciless enforcer of the Wyrm’s dominion.
Wyrm Turtle
 
Long range seige unit, can only attack ground targets. Countered by flying units and melee units.
 
Serrated Spines: Attacks have a chance to cause bleeding.
 
The Wyrm Turtle, a living fortress, hurls spiked projectiles from its colossal shell, laying siege to enemy defenses.
Wyrm Succubus
 
Flying ranged warrior that can attack ground and flying units. Countered by ranged units.
 
Fiery Attack: Attacks have a chance to set enemies on fire.
 
Her bewitching beauty conceals a deadly secret, as she hurls fiery swords at her foes with lethal accuracy.
Wyrm Marauder
 
Effective against ground units. Countered by flying units.
 
Deadly: Has increased chance to critical and increased critical damage.
Pathfinding: Not slowed down by forests.
 
Born of the union between reptilian cunning and formidable combat prowess, they embody the untamed fury of the Wyrm.
           
Wyrm Dragon
 
Flying ranged attacker that can attack ground and flying units. Countered by ranged units.
 
Fiery Attack: Attacks have a chance to set enemies on fire.
 
A living embodiment of destruction, its very presence a reminder of the relentless power of the Wyrm.

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