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Sky Is Arrows Armory – Regiment Units

The Regiment faction in Sky Is Arrows embodies the spirit of unity, resilience, and determination. Comprising knights, archers, golems, and more, the Regiment stands as the last line of defense against the Wyrm’s tyranny. Led by the charismatic Sir Roland, the Regiment is a versatile force that employs both martial prowess and strategic tactics to overcome their foes. With their templars hurling holy hammers and their thunder hawks soaring through the skies, the Regiment excels in both melee and ranged combat. United by a common cause, the heroes of the Regiment fight not only for their land but also for the welfare of its people, striving to bring peace and justice back to Sky Is Arrows.

Regiment Peasant
 
Weak in terms of fighting ability, but can mine gold while garrisoned at your castle.
 
Mine Gold: Produces gold as income while garrisoned at your castle.
 
From humble beginnings, the Regiment Peasant rises as a symbol of resilience and determination.

Regiment Archer

Effective versus flying units and as support against ground units. Countered by melee units and seige units.
 
The Regiment Archer, with keen aim and uncanny accuracy, rains a hail of arrows upon enemies, turning the tide of battle.

Regiment Knight

Effective against ranged ground units. Countered by flying units and seige units.
 
Defensive Stance: When struck by a ranged attack may gain increased chance to dodge ranged attacks for a duration.
 
The Regiment Knight, a fearless defender, excels at repelling ranged attacks with their impenetrable tower shield.

Regiment Assassin

Flanking or support warrior, attacks ground units. Countered by flying units and seige units. 
 
Shadow Flight: Gains increased movement speed, dodge, and attack damage for a short duration, but slower attacks.
Agile: Has increased chance to dodge. 

Regiment Gyrocopter

The pinnacle of Regiment anti-air technology. Countered by ranged units.
 
Construct: Can’t bleed or be poisoned.
 
The Regiment Gyrocopter, a marvel of aerial engineering, unleashes deadly bolts from its massive ballista, dominating the sky.

 

Regiment Golem
 
Long range seige unit, can only attack ground targets. Countered by flying units and melee units.
 
Heavy Shots: Attacks have a chance to stun.
Construct: Can’t bleed or be poisoned.
 
When destroyed in battle, it’s remnants form a sacred monument, a reminder of the unwavering strength of the Regiment.
Regiment Gargoyle
 
Tanky flying warrior that can attack ground and air units. Countered by ranged units
 
Construct: Can’t bleed or be poisoned.
 
Once perched atop ancient ruins, the Regiment Gargoyles now take flight, their stone wings carrying them to the heart of battles.
Regiment Templar
 
Effective against ground units. Countered by flying units.
 
Holy Light: Attacks have a chance to heal the templar.
 
There is a sacred oath taken by every Templar, binding them to protect the innocent and uphold justice at any cost.
Regiment Thunderhawk
 
Flying ranged attacker that can attack ground and flying units. Countered by ranged units.
 
Chain Lightning: Attacks have a chance to cause chain lightning.
 
The feathers of the Thunderhawk are said to be infused with the very essence of lightning, granting them the ability to harness its power.           

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